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WWDC: Apple open sources WebKit
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Professional Poster
Join Date: Jun 2001
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I just visited Dave Hyatt's Blog, and whoa!
Apple has responded to the KDE developers' concerns AND THEN SOME!
Now we can download and compile the latest WebKit with all the latest fixes without having to wait until Mac OS X 10.4.15 when Apple will include Safari 2.0.1
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Addicted to MacNN
Join Date: Aug 2004
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"If you build it, they will come."
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Professional Poster
Join Date: Jun 2001
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Originally Posted by ManOfSteal
"If you build it, they will come."
Literally or figuratively?
(Put your mind in the gutter to know what I'm getting at...)
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Professional Poster
Join Date: Jul 2003
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This is cool. About time Apple!
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Professional Poster
Join Date: Jun 2001
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Originally Posted by demograph68
This is cool. About time Apple!
Not to mention that people won't have to pirate prelease developer builds of Safari to have the latest updates to the rendering engine...
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Addicted to MacNN
Join Date: Aug 2004
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So who's tried building this already? Just curious.
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Mac Enthusiast
Join Date: May 2001
Location: 127.0.0.1
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This is truly excellent! Something positive to extract from this year's WWDC.
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Professional Poster
Join Date: Nov 2004
Location: Belgium
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Does this mean that you can build this and replace some part of the Safari package just to update the engine ? I guess not. Why is this so good then ? (I guess it's good for people who build their own browsers..)
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iMac 20" C2D 2.16 | Acer Aspire One | Flickr
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Clinically Insane
Join Date: Nov 1999
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Originally Posted by Goldfinger
Does this mean that you can build this and replace some part of the Safari package just to update the engine ?
Yep; that pretty much covers it. Despite the bad news in other areas, this is actually very good news, because it allows for the engine to be improved outside of Apple's usual release cycle. Already you can use this to get Hyatt's Acid2-compliant builds, which are apparently also faster for JavaScript-heavy pages.
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You are in Soviet Russia. It is dark. Grue is likely to be eaten by YOU!
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Posting Junkie
Join Date: May 2001
Location: Brisbane, Australia
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Originally Posted by Goldfinger
Does this mean that you can build this and replace some part of the Safari package just to update the engine ? I guess not. Why is this so good then ? (I guess it's good for people who build their own browsers..)
You can use the included run-safariscript to use Safari with the new engine without replacing any system-library.
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Professional Poster
Join Date: Nov 2004
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iMac 20" C2D 2.16 | Acer Aspire One | Flickr
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Professional Poster
Join Date: Jun 2001
Location: Northwest Ohio
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Originally Posted by ManOfSteal
So who's tried building this already? Just curious.
Anyone tried it yet? I'm going to try it tonight after work. I'll let everyone know how it goes... with screenshots
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Clinically Insane
Join Date: Nov 1999
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I haven't, but I think someone in the Software forum tried it and was impressed with the results. I'll see if I can dig up the thread.
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You are in Soviet Russia. It is dark. Grue is likely to be eaten by YOU!
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Mac Elite
Join Date: Feb 2001
Location: Houston, Texas
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Addicted to MacNN
Join Date: May 2002
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Originally Posted by JHromadka
Anyone wanna glean the necessary bits and post here? I can only handle having to side-scroll to read a forum for about 30 seconds before I give up and do something else...
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"There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." -- Hunter S. Thompson
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Senior User
Join Date: Jul 2002
Location: Arizona Wasteland
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Built. Updated and rebuilt.
Passes Acid2 test.
Faster JavaScript.
Fixes the you are not logged, when you are logged in, bug on schwab.com.
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Addicted to MacNN
Join Date: Mar 2002
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Could this be used to update Safari 1. whatever on Panther?!
(My iMac can not run Tiger through my PB can it'd be nice to have the updated Webcore on my iMac...)
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Professional Poster
Join Date: Apr 2001
Location: Seattle, WA
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builds fine IF you don't open it in Xcode 2.1. if there's a .xcodeproj file, though it'll bork the build as it's done via the provided script. FYI.
btw: WEEEEEEEEEEEEEEEEEEeeeeeeeeeeee!!
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The short shall inherit the earth. Just you wait. You won't see us coming. We'll pop out from under tables, beds, and closets in hordes. So you're tall, huh? You won't be so tall when I chew off your ankles. Mofo
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Mac Elite
Join Date: May 2001
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Originally Posted by cheerios
builds fine IF you don't open it in Xcode 2.1. if there's a .xcodeproj file, though it'll bork the build as it's done via the provided script. FYI.
btw: WEEEEEEEEEEEEEEEEEEeeeeeeeeeeee!!
It builds fine in xCode 2.1, although different people have had different issues.
[Personally I couldn't get it to build because I didn't have the OpenGL SDK installed.]
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Professional Poster
Join Date: Apr 2001
Location: Seattle, WA
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well that's been my experience any way. and considering that i was standing next to a pair of hte devs showing them the behavior & they agreed... it's not building with xcode 2.1... it's having that .xcodeproj file exist that borks something.
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The short shall inherit the earth. Just you wait. You won't see us coming. We'll pop out from under tables, beds, and closets in hordes. So you're tall, huh? You won't be so tall when I chew off your ankles. Mofo
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Professional Poster
Join Date: Jun 2001
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Originally Posted by cheerios
well that's been my experience any way. and considering that i was standing next to a pair of hte devs showing them the behavior & they agreed... it's not building with xcode 2.1... it's having that .xcodeproj file exist that borks something.
If you look at Hyatt's blog and the comments, they are aware of the issue and some workarounds have already been listed.
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