I'm taking a computer graphics course this term and have decided to use C++ with OpenGL for my term project. I was going to use Carbon for my application's frontend, but would much rather use Cocoa. Is it possible to create a Cocoa frontend for a C++ project?
I've tried creating a new project in IB and then importing the NIB file into my C++ project. I then created a new Cocoa class and included the Cocoa library. Then I tried declaring a simple button object in that class, but I get mass compilation errors. IF this is possible, does anyone have any tips? I'm not looking for Cocoa tips, as I know the basics. I just need to know how to make the frontend bind to my C++ project.
Danka;
jesse ;-)