OK, so for the life of me, I cannot figure out how to save this set up UV map so that all of the faces are actually embedded in the texture graphic. If I save it, it just saves the actual texture map, obviously. But what I want to do is work on the texturing in Photoshop so I don't have to use the BP tools. So ... is there any way to save the texture with the actual faces embedded, as it appears in the editor itself? That would be great. Thanks greatly for any help, guys.