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Planetside 2 (Page 2)
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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I was hard up, man! Don't judge me!
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
Offline
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Originally Posted by The Final Dakar
DoubleXP weekend for everyone!
I'll be on tonight!
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Originally Posted by sek929
I'll be on tonight!
It starts tomorrow apparently.
I'm gonna take a nap I think. I'll be on late for whatever.
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Addicted to MacNN
Join Date: Feb 2008
Location: Standing on the shoulders of giants
Status:
Offline
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Downloaded last night, took ages due to shitty net connection. Seems pretty good for a freebie. Haven't killed anyone yet but got killed by some aircraft, falling off a building, hit by a team-mate and had a short tank type battle (I was gunner).
Spawn sucks though. I guess this is solvable with a Squad?
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
Offline
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
Offline
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Last night was probably the most fun I've had so far in PS2.
Started off the evening running solo as an Infiltrator cloak defending a bio-lab, moved on to ghost-cap and use prox mines with great success, and finished the night with Dakar reking fools in a Magrider.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Originally Posted by sek929
Last night was probably the most fun I've had so far in PS2.
Started off the evening running solo as an Infiltrator cloak defending a bio-lab, moved on to ghost-cap and use prox mines with great success, and finished the night with Dakar reking fools in a Magrider.
I have some Infil gameplay I'll be uploading soon you might enjoy.
Oh, now I see why I scored so much more than you that night:
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Someone mentioned getting revive grenades and then running grenade bandolier. My god.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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YOU SHALL NOT PASS
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Also, I tried the C4 fairy thing last night. I won't say it'sOP, but its def unbalanced.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Before I forget, you can't silence the Underboss.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
Offline
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Originally Posted by The Final Dakar
Before I forget, you can't silence the Underboss.
I figured, not just because a silenced revolver make no sense.
Originally Posted by The Final Dakar
What would be really nice is if the icon would dynamically change to let you know MBTs are available at the moment. The screen schematic could mirror this. Good to know.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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fatty, this is what I'm considering for my next pistol, when I have spare credits: Cerberus - PlanetSide 2 Wiki
More damage than the Beamer, more rounds than the revolvers, and can fit a silencer. I have no idea if its actually good, though.
---
Gave the new vehicle focused Magrider primary a proper run last night. Yeah, I think I'll be running this much more often.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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There you go, fatty. You got all the kills on the vehicles I was decimating last night.
I'm also curious how you killed a guy with C-4 twice while we were tanking. Maybe you set-off C4 he was trying to pant, taking him with the vehicles?
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
Status:
Offline
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Flaming skull mask
[heavy breathing]
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Remember that hill we kept trying to get onto by The Crown, fatty? Well, we owned the base behind it last night, so I was raining artillery hell on the Terrans for 50 minutes:
I think I calculate that two FPCs and two full Saron mags will wipe out a sunderer in 5 seconds.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Double XP is already live. Though, at least on PC, servers be crashing after they enabled it. They took them down to do a hotfix, but apparently they need to hotfix that hotfix, so... yeah.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Saturday Night's comeback win, visualized.
TR cut us off from 39% to 10. Then, at the end, we jumped from 27% to 41%.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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@SoLiDx12 There are new AV weapons that should be available later this week.
Harasser time awaits, fatty.
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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I managed to claim my 500 dbc for this month, too so grab that while you can. I also think my membership expires sunday or monday, so cutting it close on the double xp
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Games Meister
Join Date: Aug 2009
Location: Eternity
Status:
Offline
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Victory Points
Continents will no longer be captured by alerts and territory control alone. Victory points are a new method of scoring in the game, the more points your faction earns the closer to continental victory you will be; if your faction earns a predetermined number of points then continent is yours.
There are a numbers of ways to earn VP:
Permanent Victory Points
Link your warpgate to enemy warpgate #1 = +1 VP
Link your warpgate to enemy warpgate #2 = +1 VP
Link your warpgate to enemy warpgate #1 + #2 simultaneously = Continental Victory/Lock
Capture all Techplants = +1 VP
Capture all Amp Stations= +1 VP
Capture all Biolabs = +1 VP
Capture all major facilities (Amp, Bio, Tech) simultaneously = Continental Victory/Lock
Win Alerts = +1 VP
Flux Victory Points
Capturing more than 50% of a continents territory can earn you flux Victory Points. Flux Victory Points count towards continental victory but can be won/lost with the territory you control/lose.
Percentage of Territory controlled
55% = +1 VP
60% = +1 VP
65% = +1 VP
70% = +1 VP
75% = +1 VP
80% = +1 VP
85% = +1 VP
90% = +8 VP (Continental Victory)
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