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Minecraft (Page 46)
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Games Meister
Join Date: Aug 2009
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Minecraft stopped responding to my mouse so I called it a night,
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Games Meister
Join Date: Aug 2009
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So, some notes:
• Had a bout of insomnia last night and logged on to get most of the structure up. Already have some modifications planned.
• Red/Green Line depth appears to be 48. Current "floor" of the station basement is around 56 I believe. Do we want to make the basement floor 48/49 or can we go higher? Need to know because this may require more elaborate stairs.
• What do you guys thing about smooth stone for the outside facade, instead of smooth brick?
• How about some red carpeting for the interior floor? Not wall to wall, however. More like a fancy hotel.
• Thinking vaulted ceilings for the basement terminal.
• Using Tectonicus' cardinal directions, Red line (sek) will arrive from the West, Blaze from the North, Laminar for the East, and the Green line (andi) from the South.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Originally Posted by The Final Dakar
• Red/Green Line depth appears to be 48. Current "floor" of the station basement is around 56 I believe. Do we want to make the basement floor 48/49 or can we go higher? Need to know because this may require more elaborate stairs.
• What do you guys thing about smooth stone for the outside facade, instead of smooth brick?
• How about some red carpeting for the interior floor? Not wall to wall, however. More like a fancy hotel.
1: I was planning on bringing my rail up to meet whatever the basement level would end up at, I think having the basement at 48 is a bit to deep and would require a cavernous basement area.
2: Whatever you think would look best, I do agree that having the whole facade as stone brick would look monotonous.
3: Carpeting is a good idea, but I will also make use of red wool for the Red Line departure area so as long as you don't think it would clash.
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Games Meister
Join Date: Aug 2009
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Originally Posted by sek929
1: I was planning on bringing my rail up to meet whatever the basement level would end up at, I think having the basement at 48 is a bit to deep and would require a cavernous basement area.
What's Blaze's rail at? To me, much like with the NPC village line, I think it makes the most sense to have it flush with it's general traveling elevation, though it is less important below ground.
Originally Posted by sek929
2: Whatever you think would look best, I do agree that having the whole facade as stone brick would look monotonous.
Well, that's why I'm asking everyone. Something about the smooth brick seems less appropriate for the design, but I'll go with the consensus.
Originally Posted by sek929
3: Carpeting is a good idea, but I will also make use of red wool for the Red Line departure area so as long as you don't think it would clash.
What were you thinking? I was going to identify each terminal by color but I didn't have any too specific idea yet, mostly because I need to figure out the stairs first.
Edit: Is Laminar even officially signing on off on having his rail join the station? I don't think he is.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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Mine, Andis, and Seks rails are all at the same level.
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Games Meister
Join Date: Aug 2009
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Originally Posted by BLAZE_MkIV
Mine, Andis, and Seks rails are all at the same level.
Then we should have the floor at 48/49 (Floor is 49, tracks inset at 48). It'll make the vaulted ceilings look more awesome anyway.
Facade stone preference?
Originally Posted by The Final Dakar
Quoting for the new page.
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Moderator
Join Date: Jun 2000
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Looks really good so far Dakar. I took a peek this morning.
If Laminar doesn't want to be part of the hub, wouldn't it be best to put the green line on the east side and save the south for a future rail?
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Games Meister
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Originally Posted by andi*pandi
If Laminar doesn't want to be part of the hub, wouldn't it be best to put the green line on the east side and save the south for a future rail?
Yeah, fine by me.
Also, Smooth brick or regular smooth?
Damn you apathetic voters.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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I rage quit last night after (for the second time) I hopped into Fatty's XP grinder cart, pressed the button, and promptly got send into the cobblestone wall, depleting my health. I was stuck, so I quit, only to find myself again in the cavernous area behind his grinder.
Since I accidentally broke the elevator last time, I knew I'd have to spend time finding an alternate route out, and got frustrated enough to quit. I'll get back on when I feel like venturing through that area. Some coordinates would help, but that's a laborious process to ask someone to go through.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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Originally Posted by The Final Dakar
Yeah, fine by me.
Also, Smooth brick or regular smooth?
Damn you apathetic voters.
Smooth brick with periodic regular smooth accents.
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Games Meister
Join Date: Aug 2009
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Originally Posted by Jawbone54
Smooth brick with periodic regular smooth accents.
For the outside? Not sure I understand what you mean.
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Posting Junkie
Join Date: Mar 2005
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As I haven't been on much in the past week, I need to look at what's proposed before really voting. I have no idea what it looks like.
Also, my absence and lack of involvement in the project makes my opinion of less consequence, obviously.
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Moderator
Join Date: Jun 2000
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smooth brick with smooth stone at corners/pillars?
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Posting Junkie
Join Date: Mar 2005
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There ya go. That's along the lines of what I meant.
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Games Meister
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Games Meister
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The next snapshot will include the new height limit.
They're adding breeding for villagers (Can't wait for overpopulation) and lamps (redstone powered light sources). My excitement is completely dependent on how nice they look.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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If the basement is going to be at 48, I'll lend a hand by removing the remaining material.
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Games Meister
Join Date: Aug 2009
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Yeah, we need to be organized about how we do it. I have a feeling it'll be much easier to install the smooth stone walls as we excavate (Hopefully the majority of the walls are cave stone already).
Also, I need to add a smooth stone floor under the current lobby floor.
Edit: I should probably consider how best to install stairs, but **** it.
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Moderator
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Originally Posted by The Final Dakar
The next snapshot will include the new height limit.
They're adding breeding for villagers (Can't wait for overpopulation)
That seems kind of creepy. And also unnecessary, unless villagers are going to start dropping diamonds on death.
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Games Meister
Join Date: Aug 2009
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It's necessary since mobs attack NPCs.
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Games Meister
Join Date: Aug 2009
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You know I'd really appreciate it if they finally created a block that let you survive falls (or take reduced damage). This project is screaming for it.
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Moderator
Join Date: Jun 2000
Location: inside 128, north of 90
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mushroom would be a good bouncy surface.
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Games Meister
Join Date: Aug 2009
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Jesus, I just realized I could use pistons to send blocks up walls. This might work.
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Professional Poster
Join Date: Mar 2000
Location: Ottawa, Ontario, Canada
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Originally Posted by The Final Dakar
Jesus, I just realized I could use pistons to send blocks up walls. This might work.
And behold, the gods created the elevator!
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Mac Pro Dual 3.0 Dual-Core
MacBook Pro
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Games Meister
Join Date: Aug 2009
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Hmm, looks a little bit too much like glowstone. I'd have been willing to use iron in there to make it more lantern-like.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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The block doesn't look all that different from glowstone...
I'm sure I'll use them, but this isn't exactly what I was expecting.
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Games Meister
Join Date: Aug 2009
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It makes sense, but I'd appreciate a light source I can create without glowstone. They should have made it a ring of redstone dust with one glowstone dust.
On the plus side, I believe it's recoverable, unlike glowstone blocks.
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Games Meister
Join Date: Aug 2009
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Not exactly cute like baby animals. Also, I'd be damned if I can tell the difference between males and females.
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Posting Junkie
Join Date: Mar 2005
Location: Louisiana
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So do we feed them wheat too, or is it natural?
It'd be nice to have an army of 300 NPCs walking slowly across a plain.
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Games Meister
Join Date: Aug 2009
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They do it themselves.
A great easter egg would be a music disc that makes them get it on when played around them, though.
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Moderator
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Some of the commenters on facebook are saying this promotes gay marriage. I can't tell if they are being ironic or not.
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Professional Poster
Join Date: Feb 2000
Location: Nashua NH, USA
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But do they actually pair bond or is it just with whoever is around? There's a different term for that.
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Games Meister
Join Date: Aug 2009
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Good point. Might as well complain they don't get married before hand.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Got rained out today, figure I'll clear the basement area out, one question though...
I assume we will be 'facing' the interior of the basement with something nicer than a random smattering of sand, gravel and dirt....but will the interior dimension be the same as the upstairs? Meaning, I'd have to created another row of gravel in order to remove the wall that is currently holsing back the water for it to be replaced with a different material.
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Games Meister
Join Date: Aug 2009
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The basement will be smooth stone (with smooth brick arches), but what wall are you talking about? The back wall already has been graveled (actually I covered all gravel with stone, so we can dig out the river back to normal).
Edit: Any opinions of the bushes I added outside? I logged on briefly to add/modify a few ideas yesterday.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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At least one of the exterior walls is still up against water, so removing the gravel/sand would let water in. I'll not worry about that now, ill just clear the inside dimension all the way down to my track level, or should it be one above my track level?
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Games Meister
Join Date: Aug 2009
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The North wall, maybe? I seem to recall putting some thought into it yesterday.
Dig to level 49, one above track level.
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Posting Junkie
Join Date: Mar 2005
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I finally took a brief look today as sek plugged away.
I like it. Definitely like the bushes too, but I have a love for well-placed shrubbery.
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Games Meister
Join Date: Aug 2009
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I'm having second thoughts about the side walls. I thought the station was too angular before, but the curved slope isn't working for me either (It clashes). I'm not going to actively worry about it now, but don't be surprised if the lobby sees a facelift in the future.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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The more I removed the more I realize how utterly cavernous the basement is going to be. Seems like a perfect place to showcase new lanterns.
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Games Meister
Join Date: Aug 2009
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Originally Posted by sek929
The more I removed the more I realize how utterly cavernous the basement is going to be. Seems like a perfect place to showcase new lanterns.
What are you thinking? I already plan on hanging lights, but the new lanterns need redstone power, and I don't see that being sexy for free-floating blocks.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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I guess hanging glowstone blocks will work just as well.
Another question. I almost have it all excavated to one block above rail depth, do you have any plans for the flooring material? If it is smooth stone I can just remove whatever dirt and gravel are at that level to be replaced by smooth stone. If the floor in large part is going to be another material I might as well remove the layer at 49 as well.
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Games Meister
Join Date: Aug 2009
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For now smooth stone, to match the walls. We (i) can start getting creative once we see how Blaze sets up the exchange. And I do the stairs.
Edit: If you don't mind, post a pic of the place excavated. I'm really curious.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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Temporary ladder at the right, facing towards the outbound section of the Red Line.
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Games Meister
Join Date: Aug 2009
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Well, that's subtle. We need to throw people down there to fight.
I have a very bad feeling you excavated one deeper than you should have on all sides.
Edit: Oh yeah you did.
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Moderator
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Challenge: to use a minecart you have to wade through 3000 rainbow sheep.
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Posting Junkie
Join Date: Nov 1999
Location: Cape Cod, MA
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As in width? I might have went one block to far in one direction, but the dimensions should be exactly the same as the building above. The wall that is all smooth stone was the one you backed up with more gravel so I know that one is perfect.
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Games Meister
Join Date: Aug 2009
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Did you go too far towards the village? The glass is tipping me off.
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Games Meister
Join Date: Aug 2009
Location: Eternity
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Originally Posted by andi*pandi
Challenge: to use a minecart you have to wade through 3000 rainbow sheep.
We'll make it a station/farm. That'll make it run smoothly.
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